66 Million B.C.
A short and casual 2.5d game where you control the meteor headed for Earth ~66 million years ago.
Collide with smaller asteroids along the way to increase your size and potential for destruction.
Avoid asteroids larger than you to keep your trajectory.
Objective
Earth
Controls
Hold WASD = Left, Up, Down, Right
Escape = Pause the game
References:
Earth: https://sketchfab.com/3d-models/low-poly-planet-earth-7b1dc4f802a54a6297e7a46888a85f77
Asteroids (8 pack)
https://sketchfab.com/3d-models/8-low-poly-asteroids-6019fc70e28f4b5283f66a4d1d21741b
Skybox - SpaceSkies Free - PulsarBytes
Sci-fi Ui - Free UI Minimalism SciFi - https://wenrexa.itch.io/kit-nesia2
Main Menu Music: Sloaney
In-Game Music - Gravitational Wave - Rodrigo Flores
Collision Sound Effect - Stormwave Audio
Authors:
Debrisk - Programmer: UI/Systems Design
ThijmenK - Programmer: Game Balancing
Sloaney - Programmer: SFX, VFX
Edit during jam: Planet rotation fixed
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Debrisk, ThijmenK, Sloaney |
| Genre | Simulation |
| Made with | Unity |
| Tags | 3D, Asteroids, Space, Unity |
| Content | No generative AI was used |




Comments
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Concept is fun. View is very hard due to the fire outside our meteroy. Game crashed near the end (close to the earth) with following logs :"
We hit an asteroid
Primal Game Jam Builds.loader.js:1 OOM
Primal Game Jam Builds.loader.js:1 OOM
printErr @ Primal Game Jam Builds.loader.js:1Understand this error
Primal Game Jam Builds.loader.js:1 Invoking error handler due to
abort("OOM") at Error"
I advise to remove the fire thing until the very end/ Would be logic that in the pure space there are no atomosphere, hence no fire. Near the earth you could add the fire (i.e when we enter earth atmosphere)
Thank you so much for bringing this to our attention, this is very helpful.